

Ki is what allows players to execute deathmoves like the Kamehameha and various other high damage techniques, and it also affects the player's ability to use defensive abilities like dodging, aura guarding, and afterimage. Players are also tasked with managing their ki while they battle, which is represented by seven yellow bars under the health meter. This is the core of the game's fighting system. Additionally, pressing the guard button while charging an attack will instantly return the character to a neutral state, allowing skilled players to string two completely different combos into a single series. If a fully charged punch or kick hits a blocking opponent, their guard will be broken and the offense can continue from there. Different characters in the game can string together different combinations of punches and kicks for easy-to-execute combo strings.Ĭertain punches or kicks in a given combo can be charged. The game uses two physical attack buttons (punch and kick), an energy blast button which handles death moves, ultimates, and ki blasts, and a guard button to handle defensive maneuvers. Offense Goku's signature Kamehameha is a fine way to end a combo.

The Budokai series has always had a very different battle system, growing progressively more refined as the years went on, finally culminating in Infinite World. It is the last game in the series to be released on sixth-generation consoles and the last to be released by Atari SA in North America (with Namco Bandai taking over the role of publisher). In addition, players can unlock most characters and techniques normally by clearing "Sagas" in the new story mode (known as Dragon Mission). Seen as an enhanced version of Dragon Ball Z: Budokai 3, Infinite World features an updated roster (adding more characters from Dragon Ball GT) and updated gameplay mechanics (adding some from the Budokai series's handheld spin-offs while removing some from Budokai 3, such as Hyper Mode). Dragon Ball Z: Infinite World is a 2.5D sci-fi fantasy fighting game developed by Dimps and published for the PlayStation 2 in North America (by Atari on November 4, 2008), Japan (by Namco Bandai on December 4, 2008), and Europe (by Namco Bandai on December 5, 2008).
